Gagnon (2010) writes, “The discussion of learning environments and mobile media grants educators an opportunity to adopt methods of situated, contextual, just-in-time, participatory, and personalized learning.” Mobile learning has the potential to capitalize on the teachable moment, or the opportune moment.
I think the place-based learning Gagnon describes is one of the most exciting possibilities of mobile/geolocation technology. The “situated documentary” Dow Day allows the user to experience a part of history, the protests against the Dow Chemical Company at the University of Wisconsin, Madison. The “documentary” is really a mobile game that puts the user at the scene of the action, experiencing parts of history as s/he moves around the actual location where historical events took place. The Spanish-learning game Mentira is an even more fascinating use of place-based learning–what better way to learn Spanish in a real and useful way than in a Spanish-speaking neighborhood! Enis (2013) mentions the tour London—A City Through Time. Foote (2010) describes SCVNGR, an app that goes beyond Foursquare in providing provide quests or challenges to the user. Mathews (2013) and Russell (2013) describe Google’s Field Trip app that can push content based on location. Hey, field trip!
Last week I went on a 5th grade field trip to the Mission District in San Francisco. We went there for a walking tour of the murals of the Mission. After exploring this week’s module, I thought the Mission murals would be a fantastic subject for place-based learning. There are two main alleys with large concentrations of murals, but there are murals, large and small, throughout the Mission, and many decorated surfaces. The murals are often full of symbolism of all types—religious, cultural, political. As an example, here are some shots of a mural decrying the gentrification of the Mission—the older residents being harassed by police on the left, the newer rich elite on the right, and above them, the skull symbolism coupled with symbols for banks and mortgage brokers who profit from everything.
Place-based learning could direct viewers’ attention to small details that convey meaning. For example, in the gentrification mural above, one of the boys being stopped by the police has Skittles sticking out of and falling from his pocket, reminiscent of Trayvon Martin, a compelling symbolic detail added to the scene.
The murals are also dynamic works of art, changing over time. One of the more well-known murals is After The Storm by Tina Wolfe, which was painted to commemorate Hurricane Katrina. In its original form it looked like this:
Time wore away some of the decoupage pictures on the mural, and the artist came back to it later, so that when we saw it, it looked like this:
The color changes and added pictures and leaves represent life returning to the area devastated by Katrina. Place-based learning could educate readers about how murals change over time, and the meaning of those changes.
We came across one mural as it was being painted, in response to a police shooting that occurred only days before:
Some form of user input or curation of murals could keep a place-based learning app current and represent many local voices.
As it turns out, there was a SCVNGR game that provided a tour of the Mission murals. Too bad it was a temporary promotional event for a city guide. It would be nice to see a more permanent “exhibit” allowing people to learn about the rich but always changing art in this fascinating neighborhood.
Enis, M. (2013, February 12). Mobile evolution: How apps are adapting to a new device ecosystem [Web log post]. The Digital Shift. Library Journal. Retrieved from http://www.thedigitalshift.com/2013/02/mobile/mobile-evolution/
Foote, A. (2010, October 20). Four geolocation trends to watch [Web log post]. Edelman Digital. Retrieved from http://www.edelmandigital.com/2010/10/20/four-geolocation-trends-to-watch/
Gagnon, D. (2010, September 22). Mobile learning environments [Web log post]. EDUCAUSE review online. Retrieved from http://www.educause.edu/ero/article/mobile-learning-environments
Russell, B. (2013, March 7). App of the week: Google’s Field Trip will help you discover your city’s hidden gems. [Web log post]. Technobuffalo. Retrieved from: http://www.technobuffalo.com/2013/03/07/google-field-trip-ios/